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Cite this DOI

10.46243/jst.2022.v7.i05.pp42-59 · A Framework for Evaluating the Usability of Mobile Learning Applications in Universities

APA (7th edition)

Akampurira Paul, A. P. (2023). A Framework for Evaluating the Usability of Mobile Learning Applications in Universities. *Journal of Science & Technology*, *7*(5), 42–59. https://doi.org/10.46243/jst.2022.v7.i05.pp42-59

⬇ text Italics are shown as *asterisks* in plain text — the journal or book title and the volume.

BibTeX

@article{akampurirapaul2023framework,
  author    = {Akampurira Paul, Akampurira Paul},
  title     = {{A Framework for Evaluating the Usability of Mobile Learning Applications in Universities}},
  journal   = {Journal of Science \& Technology},
  year      = {2023},
  month     = {jul},
  volume    = {7},
  number    = {5},
  pages     = {42--59},
  publisher = {Longman Publishers},
  issn      = {2456-5660},
  doi       = {10.46243/jst.2022.v7.i05.pp42-59},
  url       = {https://doi.org/10.46243/jst.2022.v7.i05.pp42-59},
  language  = {en},
  abstract  = {As the use of mobile devices overwhelmingly outpace that laptops and desktop computers today, high levels of usability of these mobile devices are a major supporting factor. The trend extends deeply into teaching and learning as mobile learning (a new form of electronic learning) takes shape, introducing an eminent aspect of mobility. Usability defines the aspects of quality in use of the software products; hence usability testing is a major concern in developing organizations for the success of product implementation and use. Most existing usability evaluation models were developed for desktop software development. Consequently, currently available models are not about mobile learning in particular, which also presents a gap that we attempted to fill. The researcher in this study developed a model that estimates usability as a function of aggregated usability influencing factors. The developed model combines important factors from other available models and encompasses most that support mobile learning to come up with a more comprehensive model. To evaluate the effectiveness of the developed model, a mobile learning prototype application was developed, tested and implemented alongside a task list for an objective study and survey questionnaire for a subjective study. The feedback from the experiment and survey was then used to assess and validate the prototype application in terms of high, average or low levels of usability using an advanced statistical tool. The results could be used as guidelines to developing organizations to produce more appropriate applications for mobile learning with high levels of usability}
}

⬇ .bib

RIS (EndNote, Zotero, Mendeley)

TY  - JOUR
TI  - A Framework for Evaluating the Usability of Mobile Learning Applications in Universities
AU  - Akampurira Paul, Akampurira Paul
JO  - Journal of Science & Technology
PY  - 2023
DA  - 2023/07/18/
VL  - 7
IS  - 5
SP  - 42
EP  - 59
PB  - Longman Publishers
SN  - 2456-5660
LA  - en
AB  - As the use of mobile devices overwhelmingly outpace that laptops and desktop computers today, high levels of usability of these mobile devices are a major supporting factor. The trend extends deeply into teaching and learning as mobile learning (a new form of electronic learning) takes shape, introducing an eminent aspect of mobility. Usability defines the aspects of quality in use of the software products; hence usability testing is a major concern in developing organizations for the success of product implementation and use. Most existing usability evaluation models were developed for desktop software development. Consequently, currently available models are not about mobile learning in particular, which also presents a gap that we attempted to fill. The researcher in this study developed a model that estimates usability as a function of aggregated usability influencing factors. The developed model combines important factors from other available models and encompasses most that support mobile learning to come up with a more comprehensive model. To evaluate the effectiveness of the developed model, a mobile learning prototype application was developed, tested and implemented alongside a task list for an objective study and survey questionnaire for a subjective study. The feedback from the experiment and survey was then used to assess and validate the prototype application in terms of high, average or low levels of usability using an advanced statistical tool. The results could be used as guidelines to developing organizations to produce more appropriate applications for mobile learning with high levels of usability
DO  - 10.46243/jst.2022.v7.i05.pp42-59
UR  - https://doi.org/10.46243/jst.2022.v7.i05.pp42-59
ER  -

⬇ .ris

CSL-JSON

{
    "type": "article-journal",
    "id": "10.46243/jst.2022.v7.i05.pp42-59",
    "DOI": "10.46243/jst.2022.v7.i05.pp42-59",
    "URL": "https://doi.org/10.46243/jst.2022.v7.i05.pp42-59",
    "title": "A Framework for Evaluating the Usability of Mobile Learning Applications in Universities",
    "source": "Smart Scholars DOI Registry",
    "container-title": "Journal of Science & Technology",
    "author": [
        {
            "family": "Akampurira Paul",
            "given": "Akampurira Paul",
            "ORCID": "https://orcid.org/0000-0001-7597-3219"
        }
    ],
    "issued": {
        "date-parts": [
            [
                2023,
                7,
                18
            ]
        ]
    },
    "volume": "7",
    "issue": "5",
    "page": "42-59",
    "publisher": "Longman Publishers",
    "language": "en",
    "abstract": "As the use of mobile devices overwhelmingly outpace that laptops and desktop computers today, high levels of usability of these mobile devices are a major supporting factor. The trend extends deeply into teaching and learning as mobile learning (a new form of electronic learning) takes shape, introducing an eminent aspect of mobility. Usability defines the aspects of quality in use of the software products; hence usability testing is a major concern in developing organizations for the success of product implementation and use. Most existing usability evaluation models were developed for desktop software development. Consequently, currently available models are not about mobile learning in particular, which also presents a gap that we attempted to fill. The researcher in this study developed a model that estimates usability as a function of aggregated usability influencing factors. The developed model combines important factors from other available models and encompasses most that support mobile learning to come up with a more comprehensive model. To evaluate the effectiveness of the developed model, a mobile learning prototype application was developed, tested and implemented alongside a task list for an objective study and survey questionnaire for a subjective study. The feedback from the experiment and survey was then used to assess and validate the prototype application in terms of high, average or low levels of usability using an advanced statistical tool. The results could be used as guidelines to developing organizations to produce more appropriate applications for mobile learning with high levels of usability",
    "ISSN": "2456-5660"
}

⬇ .json What citeproc and reference managers read; the DOI system hands it out for Accept: application/vnd.citationstyles.csl+json, and so does this registry's resolver.

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